Ownership and Borrowing
Ownership and borrowing are fundamental concepts in Rust that ensure memory safety and prevent common programming errors. Here's a breakdown at various skill levels:
-
Basic Idea:
- Each value in Rust has a single owner.
- The owner is responsible for the value's lifetime and deallocation (cleaning up memory).
- When the owner goes out of scope, the value is automatically dropped (memory is released).
-
Ownership and lifetimes:
- The Rust compiler ensures that borrowed data is valid for as long as the reference is used.
- Lifetimes (like
'static
) can be specified to annotate how long a reference is valid.
-
Ownership and smart pointers:
- Explore techniques like
Box
andRc
(reference counting) for managing ownership in more complex scenarios. - Deep dive into the borrow checker and advanced ownership concepts in the Rust documentation.
- Explore techniques like